Assassin’s Creed III: Not Just An Evolution, But A ‘Revolution’ «

Perhaps the largest complaint from haters (and fans) of the Assassin’s Creed series is that the games have not changed enough from series to series. While the leap from AC I to AC II was dramatic, the game play between II, Brotherhood, and Revelations was, admittedly so, pretty much the same with some minor tweaks here and there. Ubisoft has heard these complaints and is looking to cut them off at the head come launch day.

Creative Director Alex Hutchinson (who I have to applaud for being so easy to address the issues of the past games) has stated that the company is taking the proper steps to ensure that Assassin’s Creed III is a fresh and better experience for fans and newcomers alike. In addition to hiring a Native American consultant to ensure the cultural and historical accuracy of Conner ‘Ratohnhaké:ton’ Kenway, they are also revamping the animations to make the game unique to the setting and time. According to Hutchinson: ”Our goal was to have nothing from previous Assassins in the game. All of the animations for the character are fresh – which is kind of daunting when you think that Ezio had 6,000 [in ACII]…”

That, my friends, is a lot of animations. Like I said earlier, it is very refreshing to know that that Creative Director for the series is well aware of improvements to be made from the issues fans have had with the other games. October 30th can’t come soon enough for me.

Let the Revolution begin.


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