Final Fantasy IV: DS «

Game Features
■Witness the dramatic and thrilling story of this mythical game world brought to life through astounding 3D graphics, gorgeous CG cutscenes and top-notch voice acting
■Create a versatile party using the all-new Augment System – a dynamic system that allows the player to assign special abilities to characters
■Dive into the first RPG to incorporate the innovative Active Time Battle system, now further enhanced and refined for the Nintendo DS
■Navigate effortlessly through the game with Nintendo DS Touch Screen functionality and stylus-driven controls while receiving vital assistance via the dual-screen presentation
■Train and customize Whytkin by playing a variety of mini-games and challenge another player to head-to-head battle via local wireless connection

Review Game:Final Fantasy IV: DS

My latest video game adventure is the remake of Final Fantasy IV for the Nintendo DS. The original Final Fantasy IV came out in 1991 for the Super Nintendo. It was groundbreaking at the time because it had a complex, dialogue-driven storyline. It was also a game that set the standards for gameplay and storytelling that would make the Final Fantasy series so absurdly famous. Final Fantasy IV recently got a fancy update and release on the hand-held Nintendo DS and, after dancing around a Gamestop for a year or two waiting for a cheap, used copy of the game, I finally bought it (for half the original price!). To be honest, the reason I was waiting for an used copy was because I wasn’t expecting to like the game that much. Despite being a remake, I knew the game was old. Old and likely not up to par with the later games of the series.

So how did Final Fantasy IV hold up?

To be honest, the game is still pretty damn good. I’ve never played the original 1991 version, but I can tell the game has had some serious upgrades. Even without those upgrades, it’s obvious that Final Fantasy IV is just a really good game. Now, I’m not a video game reviewer, but I’m a normal gamer like anyone else who likes to play a good video game every now and then, so this is a “normal gamer’s” take on Final Fantasy IV.

Gameplay can probably be combined with story for the most important aspect of a good RPG. Without good gameplay, there’s simply no point in playing. Final Fantasy IV’s gameplay is excellent. Again, I haven’t played the 1991 version, so I’m unable to compare and contrast the new version with the original, but I can tell you how the DS version holds up on its own.

In its most basic form, we control the game’s main character, Cecil. We can move him around the screen and guide him through villages, castles, and caves. However, the DS version fully takes advantage of the dual screen system, allowing us to watch Cecil’s real-world movements on the top screen, while tracking his overall progress on a map on the lower screen. I absolutely loved this system. I get lost easily. I can literally get a character lost in a straight corridor, honest. The map system allowed me to guide my character without doubts. This was especially useful because the game is more simple looking than a Playstation Final Fantasy game, so the map helped avoid confusion while traversing otherwise monotonous areas. Another addition to the DS version is the map completion system. Basically, any time you’re in a “dungeon level” such as a cave or an evil castle, the map slowly fills itself out as you travel through the area. If you complete the map 100%, you get a reward. And the rewards are sweet. You don’t just get a potion, you get five. That kind of thing. For someone with some serious gaming OCD like me, the map system was like heroin. I got a rather troubling thrill out of completing dungeon maps, but I don’t consider that a negative. The urge to complete the maps causes the player to get into more random battles, significantly helping the otherwise slow level-up process.

Speaking of random battles, Final Fantasy IV’s battle system follows the typical Final Fantasy turn-based formula. You can have up to five people in your party at a time, and each of them has a class or two, such as knight, white mage, black mage, summoner, etc. Each member of the party has a bar that fills up as the fight goes on. Every time the bar is full, they can attack. Anyone who’s played a Final Fantasy game such as IX should already be familiar with the system. Random battles occur on the world map or in dungeons. The game also has boss battles that are much harder than random battles. The more fights you win, the more experience you get. The more experience you get, the sooner your characters level up. You know the drill. Now, my only complaint with Final Fantasy IV is the fact that you never get to choose your fighting party. You gain and lose characters based on the whim of the plot. This is a great narrative device, but makes the leveling up process extremely infuriating. You level up a character a ton and then lose them. You get them back later and now they’re weak compared to everyone else. You get temporary characters that suck experience from the more important characters. No matter what you do, you’re constantly losing real progress. This bothered me quite a bit, but I didn’t let it get to me for the most part.

As far as difficulty goes, the game seems to dance between easy and extremely difficult. I’d heard the game was really difficult and frustrating, but it takes awhile for the intensity to step up. But maybe that’s because I drastically over-level my characters and make things too easy for myself (I started jokingly referring to Cecil as my Killing Machine). Dungeons can be lengthy and lacking in save points, and boss battles take a dramatic leap in difficulty level quite suddenly in the game. Eventually, the game becomes difficult enough to become extremely frustrating. The key to Final Fantasy IV is to really learn the game. For people who like to play through Final Fantasy games by steroid-leveling their characters, swinging around swords, button-mashing, and doing nothing but casting summons, this game will eat you alive. Strategy is key. Learn the spells, learn the augments, break the game down like you’re taking notes for an exam or the game will destroy you. However, once you’ve done your homework, things become much easier. A boss might destroy you in a minute flat but, so long as you noticed a good strategy, that bastard will probably go down on the second or third try.

This kind of game is great for some people and bad for others. I’m lazy. I don’t like games to feel like a chore, so IV got on my nerves sometimes. It even got so bad at one point that, during the final dungeon, after a random battle killed me, I threw my DS on the couch and shouted, “I hate this game!” in front of my very surprised housemate. But I didn’t actually hate it, I just found the game frustrating sometimes. For people who love a challenge, such as my other housemate who was playing the game at the same time as me, the game is great. She likes her games to be difficult and strategy-driven, so she absolutely loved FF4.

Okay, time to discuss Final Fantasy IV’s story. This is right up there with gameplay for the most important part. So what is the story? Well, our chief protagonist is Cecil Harvey, who is the leader of the Red Wings of Baron (and holds the awesome title of Lord Captain. I mean, come on, who doesn’t want to be called Lord Captain? Best name ever). Cecil has been trained in the art of the Dark Sword in order to lead Baron’s army. However, Baron’s king starts sending Cecil and the Red Wings (lol) out to destroy innocent nations and steal their Crystals. Cecil starts to feel uneasy about all the unnecessary carnage and voices his concerns to the king. Needless to say, Cecil loses his job within twenty minutes of gameplay. The king sends Cecil and Kain (the leader of the Dragoon Knights) on an errand to get them out of the way. After this errand results in more devastating losses, Cecil realizes he needs to stop the king of Baron’s downward spiral of destruction. To do so, Cecil must go on a grand quest to stop a man named Golbez (our chief antagonist). Cecil meets and joins up with a lot of strange people on his journey, and his mission soon leads him to places beyond even his own world.

Final Fantasy IV was the first RPG to have a dramatic storyline. And it isdramatic. Cecil’s quest is not just a hero’s quest; it’s a quest to purify himself and rid the world of the very evil he helped establish. That said, there’s still something simple about IV’s storyline. I’m pretty sure it’s the fact that I’m looking back on the game retrospectively. If I hadn’t played some of the later games in the series, I probably wouldn’t feel that way. For its time, IV’s storyline is great, so I suppose I’m marking the game down for the fact that the storyline just didn’t age very well.

That said, I still think Cecil is a great character. Final Fantasy has always played around with anti-heroes, but Cecil really brings it to the table by actually working for the bad guys at the start of the story (unlike Cloud from FF7, who’s already quit his job with the bad guys by the time the game starts… sort of). Cecil trains with a sword of evil and slays innocent people under the player’s command. However, the game continues to oversimplify good and evil. Cecil’s transformation from bad to good is about as simple as taking soup out of a microwave. Furthermore, there was an overwhelming lack of logic in Final Fantasy IV’s narrative. I know, I know, the game is old, but a little logic would’ve been nice. Let me give you an example from the game (don’t worry, I won’t name names and spoil stuff). At one point in IV, a character sacrifices himself by jumping off an airship with a bomb in his hand to stop some bad guys. Why didn’t he just throw the bomb over the side of the ship?! Why in the world did he have to be attached to it?! The bomb’s going to fall at the same rate whether or not he’s holding onto it! Here’s another example: at one point in the game, the characters fall down a trap door. After they get up, they realize they’ve failed their mission and return to the king to tell him they were unsuccessful. Now hold the phone. Why didn’t they just, you know,climb back up the stairs and go back to the room and go around the trap door?! This makes absolutely no sense! That’s like studying for an exam, spilling some water on your notes, and deciding you failed the test. 1 + 2 is not equaling 3 here. Call it a bad script, call it a primitive narrative, but I just don’t think IV’s story aged that well…

Despite this oversimplification of narrative, Final Fantasy IV does boast a delightfully colorful cast of characters. Half the fun of the game is waiting to see just who you’ll meet next! Also, for people who’ve played Final Fantasy IX, Final Fantasy IV can be a lot of fun. The two games seem to wink back and forth at each other all the time. I was actually able to guess a lot of what was going on happen in IV because I’ve played IX. I don’t see this as a negative, though. It was like the two games were giving each other little shout-outs and high-fives, and I got a kick out of it. If I’d played IV before IX, I probably would’ve felt the same way while playing IX.

Anyways, as far as graphic go, Final Fantasy IV is a damn fine looking remake. Take a look at these before and after shots, and you’ll see why I think so.


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