Platform: PS 3, Xbox 360
Genre: Role-Playing Game
Cocoon – a utopia above. Its inhabitants believed their world a paradise. Below the Sanctum’s rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal’Cie, and thought that tranquil days would continue forever. Their tranquillity was shattered using the discovery of 1 hostile fal’Cie. The moment that fal’Cie from Pulse – the feared and detested lowerworld – awoke looking at the slumber, peace on Cocoon came to an end. Fal’Cie curse humans, turning them into magic-wielding servants. They become l’Cie – chosen of the fal’Cie. Those branded with all the mark of the l’Cie carry the responsibility of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A prefer to protect the globe. A promise to challenge destiny. After thirteen times of fates intertwined, the battle begins. Set a few years after Lightning plus the others saved Cocoon, some survivors decided to begin over by rebuilding on Gran Pulse. Lightning, however, is nowhere located and thought dead by a lot of, but Serah believes otherwise. When her town is suddenly overrun by monsters, a mysterious man named Noel appears to be save her.
Review : Final Fantasy XIII-2
Despite the initial success of critics and sales of Final Fantasy XIII, this chapter in the long series of Square Enix is remembered as one of the best and at the same time of the worst Final Fantasy ever. It is not enough to scream graphics and a story well-built for the fans to accept the serious defects that had that chapter.With some fear we then approached to Final Fantasy XIII-2, the sequel to XIII so loved and so hated. The recommendations of the fans have been heard, or Square Enix has gone straight on its way? Find out in our review.
WHO DO NOT UNDERSTAND Hands up
Final Fantasy XIII-2 is the direct sequel to XIII. The adventure starts right where it ended the previous chapter, so will all the characters of FFXIII, only this time pulling the nets will not be the sequel of our group of heroes who have purified Cocoon, but it will be sweet seemingly tiny, little sister of Lightning, Serah, together with the first clear news or a character with a mysterious past named Noel and a nice Mog. So far so good, but it takes little to start to notice that the long story of Final Fantasy XIII-2 suffers from a major flaw, namely complexity. As wide as muddled, at various times the game’s story will make us live paradoxes and contradictions hard to understand and in some cases even to digest. This is mainly due to the presence of Noel Kreiss and one of the basic features of the game, ie the possibility to travel through time and space. This ability, if we want to define it at the time, the story interweaves the destinies and so very complex, then leaving us with an ending that is not at an end, since it is so open as to make us almost think that it serves to continue the second DVD in history.
But let’s take a brief resume, of course, no spoilers. The adventure of Final Fantasy XIII-2 leads us to three years after the events of Final Fantasy XIII. No one remembers what happened, nobody except the little that Serah, after persuading Snow to seek Lightning Kreiss know Noel, a man who comes from a distant future where humans are practically extinct. Noel has reached the world and time of Serah to bring the young girl lost her sister. From here begins the adventure then we show that by controlling the torque on the planet and Noel Serah Grand Pulse – the place is always the same, to change through time gates will instead be the time.
THE BEST NOT THE WORST
As mentioned previously, in terms of gameplay that is more varied than last year is a linear, completely disappeared in XIII-2 due to space-time characteristic of the trip managed dall’Hystoria Crux. This system does nothing but handle a variety of websites that, once unlocked by collecting artifacts scattered around, not only will allow us to transport us from one part of Grand Pulse, but also from one time to another. This innovation has also allowed to remove the whole backtracking because we can teleport from one point to another in the world at any time and return later to the point where we stopped our advance without any problem.
For help with our portals, or rather with the collection of invisible objects and artifacts, there will be Mog, a creature brought in our time that Noel will show us from time to time items, monsters and collect items for us unattainable destroying objects or by passing over. Also improved the variety of the gameplay itself, composed mostly of fighting, but now with so many and varied quests no longer reduced to a monster hunt, linked to the ability to interact with the characters in an area that will remind the fans of this saga the casino “Golden Saucer” in FFVII, the “Serenidipity” that will allow you to tackle the really fun rides between Chocobo enriched by the opportunity to nurture your creature. There are several mini-games and puzzles, as well as alternative routes that will allow greater exploration of the fantastic scenario created by Tetsuya Nomura – and does not end here, since some content will be added by Square Enix through specific DLC. Cities are back and even the ability to sell and buy items through Chocolina, a seller over the top and as we will use the portals to sell and buy goods a little ‘everywhere in space and time.
What pulled more fans, however, the combat system and weapon, this has also been revised and improved compared to FFXIII. It will do again with the bar ATB and the choice of the best combination of Optimum to create strategies to attack lethal. The skills and characters themselves can be enhanced through the menu / map Crystarium Crystarium points and where we can select specific classes that will give us access to different abilities. From here we will schedule up to a maximum of six different strategies of attack and thanks to the customizable system called Paradigm Shift, select them quickly in battle so as to have a tactic designed for the type of monster that we face – basically we must think about the weaknesses of the main tactics of the enemies and from time to time select the tactic that uses strokes that touch on those weaknesses. What leaps to the eye, however, is the ability to be joined in battle by a monster captured in a previous battle that will follow exactly the same development of the abilities of the two protagonists. Each time you defeat a monster we can acquire it obtains the crystal – crystal that we can then decide to sell or keep us use it to our advantage. Each character can have up to a maximum of three selectable monsters and these monsters can be upgraded using objects or merging with more creatures. This customization allows us to create from time to time new monsters ever, with skill and power continues to grow and that with the passage of time will become as useful as the field necessary to bring home a win against one of these big bosses around for the world.
Nothing to question from the standpoint of longevity. The plot runs off in twenty hours or something more if you are not skilled players of J-RPG. Instead, over a hundred hours needed to complete Final Fantasy XIII-2 to one hundred percent with all the side quests, items to be collected and the levels to rewind to see all nine finals the boys at Square Enix have created for their last work.
NOT ‘THAT GOOD’ AND THAT ‘GOOD …
After the plot definitely messed up, is in the technical sector that resides on the second real drawback of Final Fantasy XIII-2. If the characters are visually flawless, same thing can not be said for the environments that they live a real life double. In a few moments the glimpses given away by developers will leave us to say the least shocked by their cleanliness and beauty, in other cases, the shock will remain, but the sharp drop in retail and general cleaning. For the rest, technically speaking Square Enix’s work is nothing short of perfect, the AI always behaves in admirable fashion, although the level of difficulty is never too complicated and we ran into bugs or problems during the many showy hours spent watching television.
A dream come true but the audio industry, as much for the dubbing for the music, this real gem of the title with songs that we will remember and tell our grandchildren that will tell us that we’re old and also a bit ‘Rimba.
Final Fantasy XIII-2 in conclusion is a clear improvement compared to the past.The removal of some of the less loved by the fans and the expansion of the most popular along with a mix of new features will enable this new chapter to rise compared to FF XIII. This is not a perfect title because the extreme complexity of the plot and a sub technical dancer sometimes take off work for Square Enix’s what he needed to rise to true masterpiece.
Whether or not fans of the series, however, Final Fantasy XIII-2 is a good way with their eyes closed. Perfectionists will have a hundred hours available to play with, while the less voted to the completion of 100% or death can still enjoy a real J-RPG.
RATING: 8.8 / 10
By Alessio Arciola