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You can’t help but like Takashi Tokita. Despite being a long-time veteran of the Final Fantasy series (he made his debut with the 8-bit Final Fantasy III back in 1990), he’s remained down-to-earth.... Full story »

Duke Nukem Forever earned an F on 1UP, but that doesn’t mean it’s not a historically significant game. In fact, its fourteen year stint as vaporware dwarfs its nearest competitors: Prey at ten years,... Full story »

  Telltale Games knows what they’re doing; over the course of seven years, they’ve transformed from a low-budget virtual Texas Hold ‘Em developer to the company responsible for the newest video... Full story »

“Tell us something about your game that people don’t already know.” That was a question that we recently and repeatedly asked a bunch of developers while checking out a game. We didn’t want... Full story »

Duke Nukem Forever bombed critically, if not commercially. Despite the vocal protestations of the Duke Defense Force, who want to make those game reviewer bastards pay for shooting up their hero, most of the talk... Full story »

The other day someone was talking about Nolan North, which not many people seem to be able to do without complaining about him. It got me thinking about the gulf that exists between some of the most recognizable... Full story »

With Super Mario 3D Land freshly delivered to the eager hands of gamers the world over, Nintendo’s portable platformer legacy is at the front of many people’s minds. Sure, 3D Land isn’t as closely... Full story »

  Ah, the neverending struggle for video game heroes to keep abreast of the times. From their humble, pixel-based roots, these digital characters evolved into complex, emotional individuals — seemingly,... Full story »

Once upon a time, they were important. They were more than just video-game characters scrambling to be the next Pac-Man or Mario. They were the symbols of game companies, seen in logos and commercials and as many... Full story »

Once upon a time, they were important. They were more than just video-game characters scrambling to be the next Pac-Man or Mario. They were the symbols of game companies, seen in logos and commercials and as many... Full story »

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