Metal Gear Solid Peace Walker «

Platform: PSP

Game Description

Metal Gear Solid Peace Walker is actually a stealth-action game set between events of Metal Gear Solid Portable Ops as well as the original Metal Gear game. Revolving round the continuing early adventures of series centerpiece, Snake, it fleshes out the legend of “Big Boss” mothers and fathers following a Cuban Missile Crisis through the deep single player story mode, with a new control system and missions offering extensive replay value, together with extensive and engaging co-op multiplayer options.

The legend of “Big Boss” continues.

2 and 4-player multiplayer co-op.

Challenging missions & boss battles.

New controls & lush environments.

Story
Stories tell of a legendary soldier who once waged war against the world. His name was Naked Snake, a.k.a. Big Boss, and the truth behind this legend will finally be told. The era is the 1970’s. Big Boss had stationed his “Soldiers Without Borders” in Colombia, South America, where he was approached by visitors from Costa Rica, a “nation without a military.” In the wake of the Cuban Missile Crisis, as Latin America became a key to maintaining the power balance between East and West, Costa Rica had miraculously managed to maintain its peace and neutrality. However, in various regions of the country, a mysterious armed force seemed to be engaging in suspicious activities. Now, to preserve peace in this nation without a military, the “Soldiers Without Borders” move into action. In time, they would be known as the founders of “Outer Heaven.” Forge a new path and live the legend with Metal Gear Solid Peace Walker, the first official Hideo Kojima game on the PSP system.
Mission-based Gameplay

Metal Gear Solid Peace Walker is a tactical-stealth-action game based around mission based gameplay. Play in single player mode begins with a tutorial in which players square off against Snake himself which serves as a way to familiarize themselves with a control scheme that provides changes as well as improvements over those featured in earlier MGS titles for PSP. These cover both weapons and hand-to-hand combat. In addition, players also gain experience using the controls to chain together moves for maximum impact. Once through with the tutorial players embark on a series of missions, the replaying of which offers new enemy actions, as well as the possibility of new devices and tools. During combat players are able to target specific areas of an enemy’s body and performance during each mission is ranked according to elapsed time, number of kills and other criteria.

4-player Co-op Multiplayer
Along with a deep single player mode Metal Gear Solid Peace Walker contains exceptional multiplayer co-op functionality. Co-op action is facilitated via the PSP’s local wireless ad-hoc connection and features different types of missions. Missions more dependent on stealth are limited to two-player games, while others–for example, boss battles–are meant for games of up to four players. Players have their choice of different versions of Snake. These not only possess differing appearance, but more importantly, differing strengths. During co-op play players can pull resources by staying within a minimal distance from each other This link is indicated by circles emanating around them. While maintaining this connection resources can be shared, including weapons, supplies and and overall health, indicated by a shared health bar. Players are able to view partner’s inventory at a touch of the PSP’s left or right face buttons, and when need be can resuscitate a fallen companion. When linked players can also move in unison by virtually tapping your partner’s shoulder with a touch of the D-pad and then making your move.

Reviews Game: Metal Gear Solid Peace Walker

The Metal Gear Solid series has always been synonymous with fresh technology. In addition to the hi-tech arsenal that has always been placed at your disposal within each game, the series has similarly racked-up some pretty formidable exemplars of what each consecutive piece of designated hardware was fully capable of. The first game shone with incomparable brightness on the original Playstation; approached the apex of what the Playstation 2 could do not once but twice; and Metal Gear Solid 4, despite being over two years old, can still (easily) stand proud alongside the very best that the Playstation 3 currently has to offer.

In addition to being the most expansive and visually stylish PSP game ever made, Metal Gear Solid: Peace Walker may also prove over time to be the finest episode in the series, full stop. It represents creator Hideo Kojima firing on all creative cylinders, and the development team working alongside him truly make the PSP do things that you weren’t even certain were possible. After Metal Gear Acid and its sequel unambitiously re-shaped the formula into a turn-based strategy entity that seemed superficially more fitting for the platform, 2007′s Metal Gear Solid: Portable Ops did an excellent job of nurturing the progression of the series on handheld, as well as constructing the sturdy groundwork that Peace Walker has been built on.

Though that game was solidly entertaining, Kojima acted merely as a producer on the project, and his lack of presence (in a new chapter to a series that he had such a strong hand in creating) was very much missed. But if full-strength Metal Gear Solid is most vividly exemplified by the degree of Kojima’s idiosyncratic input, then Peace Walker is as distinctive an episode as Sons Of The Patriots was on the PS3. And whilst Portable Op’s plot made it feel like a bit of a frivolous-but-enjoyable offshoot created entirely by someone else, Peace Walker feels like a fully-fledged sequel, albeit one that takes place directly after Metal Gear Solid 3: Snake Eater.

Set in 1974, the plot (as usual) is alternately po-faced and lightweight, but it is as shrewdly crafted as any other series entry. It centres on a covert military unit who make an aggressive stand in Costa Rica with some enjoyably far-fetched weaponry described as ‘peace sentinels’ at their disposal – a situation that the Costa Rican government are unable to directly deal with because of a flaw in their constitution – and Snake and his merry band of unkempt mercenaries are tasked with dealing with the situation quickly, and quietly.

Much of the dialogue this time actually turns out to be optional, as the bulk of it rests inside the pre-level radio conversations that can be skipped or ignored as you like. That aside, the plot (told via some very stylish comic-book visuals, some of which are interactive) is punchier and far less indulgent than you’ve come to expect from previous Kojima-led installments. It’s also a hell of a lot easier to follow, and though the plot twists don’t get as whacked-out as you’d perhaps like them to, you’re liable to finish the experience more satisfied with the storyline than you were with the superb gameplay. No mean feat.

The new control-set does appear unorthodox and fiddly at first, but the default scheme feels second nature after around five minutes and probably represents the ideal way to play it. If you don’t warm to the new set-up, you can modify your controls to share the layout options with schemes from Metal Gear Solid 4, Portable Ops or even the PSP iterations of Monster Hunter. And although you can’t perform some of Solid Snake’s most familiar techniques; like hide inside lockers or crawl around whilst prone – both casualties of bringing the series so eloquently to the format; the gameplay has been very thoughtfully structured with their absence in mind, and it’s a testament to how well this is done that you’ll never miss them.

The game’s missions are lopped into easily-digestible ten-to-fifteen minute long chunks, co-op is supported and comes very highly recommended (though sadly it’s local only and isn’t available over Wi-Fi) and the boss battles are customarily ingenious and deeply rewarding to beat. Some devotees may have always suspected that a properly rich Metal Gear Solid game wasn’t possible on anything other than an up-to-date home console, but Peace Walker proves all of them very wrong indeed, and stands not only as one of the year’s finest PSP games, but one of the finest on any platform.

by marketing

 

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