Peggle Dual Shot Review «

With larger-than-life characters and increasingly complicated stories, each successive generation of games seem to grow more and more complex. But Peggle: Dual Shot stands out because of its refreshingly simplistic design and undeniably addictive gameplay.
At its core Peggle is a mixture of Pachinko and Plinko. The goal is simple: Clear all the orange pegs before running out of balls. You clear pegs by firing a ball from the top of the screen, then letting inertia and gravity carry it to the bottom — clearing pegs along the way.

Click the image above to check out all Peggle: Dual Shot screens.
Dual Shot combines both previous games in the series (Peggle and Peggle Nights) along with ten new levels created by Q Entertainment, the team behind this DS port. The transition to stylus aiming is a natural progression, since the PC games rely on mouse controls. And the inclusion of a zoom feature (for making minute aim adjustments) makes perfect sense. After all, the games squeezes a hi-res game down to DS screen size — by keeping the stylus in one place for a few seconds, the game draws a box around the area you’re pointing at and places a zoomed-in image on the top screen. Another smart decision was moving all the various scoring bars to the top screen so the main focus on the bottom is lining up your next shot.

If you want a friend to join in the action, the game features a single-system “dual mode” where you alternate shots to see who can get the higher score. But if you don’t like to play with others, the game also features a demo that you can send to any other DS systems within Wi-Fi range. But the most surprising thing about this port is how faithful it is to the original game. Complimenting a title because of its physics might seem silly, but, for a game like Peggle, which is all about how the ball moves around the level, it’s a make-or-break feature. The only noticeable difference is a momentary hesitation when the ball rolls down an incline.

The best thing I can say about this version of Peggle is that, despite having played through both PC versions, the basic experience is still addictive. The premise may be simple, but I found myself replaying levels over and over again to see how high I could get my score. Throw in the challenge mode (with objectives like getting a certain score with limited shots), and my OCD nature found a state of Zen. It may be a bit on the pricey side for some (almost $30), but for a game that has at least 20 hours of content it?s absolutely worth it.


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