Mario vs. Donkey Kong: Minis March Again! Review «

Mario vs. Donkey Kong: Minis March Again is supposed to be a sequel to 2006’s Mario vs. Donkey Kong 2: March of the Minis, though it plays more like an expansion pack: more levels, identical graphics, and no big gameplay additions. But there’s little wrong with that, especially since this is not a 30-dollar retail game but instead an 800-Point ($8) DSiWare release.
For the unfamiliar, the gist of the game involves guiding Mario’s Mini Mario toys (“Minis”) to an exit door precariously placed in increasingly complex levels, which you accomplish by forming paths with purple blocks that can be swapped around in purple grid areas in each stage — though extra tools like pop-up barriers and springs appear later on to trip you up. The most significant gameplay change from MVDK2 is that you can no longer control the Minis once you get them moving, which makes the game even more like Lemmings: you just have to keep the little guys from falling (or otherwise getting hurt) on the way to the exit door.

Click the image above to check out all Mario vs. Donkey Kong: Minis March Again! screens.
Minis March Again consists of four main “worlds” with ten levels each, half the number of the previous game. But you can go on into “Plus” worlds with more challenging revisions of the earlier levels. And even if you blow through all that, there’s a community of level builders online who have used the game’s built-in Construction mode to create entirely new puzzles available for download (and of course, you can edit and submit your own puzzling creations as well). But being so similar to the last game, Minis March Again has the same niggling flaws, too — specifically, the lack of any real reward for getting gold medals on every level, and the unnecessary touch-based minigame “boss battles” against Donkey Kong.

So, yes, this is by definition, a retread; a so-called sequel that doesn’t really look or feel much different from the last one. However, that just means it fits perfectly on DSiWare, where casual, quick-hit software is the focus. And regardless, there are plenty of new, fun levels. As mentioned, the low barriers to entry in price and accessibility make it a good grab whether you loved the series before or are just curious about trying it now.


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