Unstoppable Gorg Review «

Unstoppable Gorg has been out for about a week, and if you’ve been playing or reading about it, you may be aware of its stylish vintage sci-fi aesthetic and its high level of difficulty, even on the default Moderate setting. Yes, Gorg is hard, but it’s not because the puzzles are inherently difficult. It’s because it suffers from poor pacing and tosses players into complex missions far earlier than it should. And judging by the Steam forums (and my own discussions around the office), that difficulty roadblock happens around the eighth level (out of 21) — right around when the soundtrack starts to get repetitive, and nerves start to fray.

Stop the unstoppable Gorg!


Dialing back the difficulty to Easy is an option (one I was forced to do once I reached level 12), it actually made it too easy.

These difficulty issues could’ve been put to rest with more intermediate levels to ease players into the tougher ones. UG is a new way to play a tower defense game — players place satellite turrets on an adjustable orbit around the tower (which can be a habitat, planet, space station, etc.) — and it will take new players some time to get used to. It also bucks a few rules of the genre, like having no indications of when the next wave of enemies will launch from the enemy space stations, and that only exacerbates the difficulty. And while dialing back the difficulty to Easy is an option (one I was forced to do once I reached level 12), it actually made it too easy, removing almost all challenge for the remainder of the game. There’s a huge disparity between the two lowest (out of four) levels of difficulty, and it could’ve used some more tuning in regards to the intended player’s skill.

Satellite Guided

During these later levels is when UG tries to do a few things differently with its satellite mechanic, and it’s something I would’ve liked to have seen more of. For example, one such feature took away my ability to click and drag orbits so I couldn’t freely move satellite locations. This creates a hectic and challenging pace to produce the right satellite at the right time in just the right area — but even this can become overly difficult because of inconsistent information about how some of the satellites work.

Before each mission you can research the enemy types and build a counter-attack.


If I’m going to have even a chance at success, this information must be present and correct.

For example, it lists the enemy Gorg and Brain Riders — who’re lead by an evil temptress played by

LouLou D’vil — as being susceptible to physical weapons, such as the Vulcan turret’s bullets. Yet in reality, energy weapons like the Space Ray do just as much, if not more damage to the Gorg. I discovered this through one of the brief cutscenes, not from the in-game encyclopedia that details the weapon stats. Later, the evil Sunbots — who fulfill the giant robot quota — are introduced. Like the Gorg, they pilot metallic ships that are listed as being weakened by energy weapons — but doesn’t list the weakness of the powerful Sunbot Amp (the only unit missing this information). Because I’m limited in what weapons I’m allowed to bring into each level, if I’m going to have even a chance at success, this information must be present and correct so I pair the best weapon and support satellites against the enemy type.

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As the Story mode progresses, other features unlock, like the Arcade and Challenge modes. Challenge is a worthwhile addition that reuses the same levels as Story mode, but introduces a few hazards to make it more challenging like reducing the starting money, or not allow me to create generators that produce currency. In Arcade (which is best experienced after more weapons are unlocked), the goal is to survive as long as possible and earn a high score — and that would mean something if the Steam leaderboards would load my stats (or anyone elses, for that matter). What’s the point of a score I can’t brag about?

The infamous “Level 8” — I’m not doing so great this time.

Even if it does look really cool with its robots, aliens, and model spaceships, Unstoppable Gorg is just an unbalanced mess of a tower defense game. It seems to spend more time setting the player up to fail, than to offer a compelling reason to keep playing.


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